Teacher's Commedia Dell'Arte 

Workshop Guide

Taught by Stephen La Frenie

mimeguy.com

 

 

Brief History of Commedia

 

From 1550 to 1750, commedia dell’arte dominated the stages of western Europe. Troupes of performers traveled from town to town entertaining audiences with their spirited, improvised comedies. 

A familiar scenario or running order of scenes pinned to the curtain backstage would suffice for a skilled commedia actor. Such characters as Arlecchino, Brighella, Pantalone, Dottore, Capitano and Columbina became household names. So popular did the commedia become that it moved beyond Italy’s borders to neighbouring countries influencing the work of Shakespeare and Moliere.

 

The  Classes

These classes deal with nine of the stock characters.  It is emphasized that the students should find a modern reference for themselves in order to understand the energy and stock personality.  For example;  some students often relate Pantalone with Mr. Burns from The Simpsons.  The female students are also encouraged to find the female counterpart rather than crossing sex and playing a male character.

The beginning warm-up involves the teaching of the seven levels of energy and vocal work. 

Discuss which energy levels are essential for the Commedia work.

The students are given a chance to experience the masks after you have taken them through the initial exercises and improvise a short scenario using various lazzis which the students make up for themselves.  Although some teachers prefer to use stock lazzi openings such as, an acrobatic entrance, it is better to allow the students to find their own personal physical "signature" for each character.

This work prepares the students to work with a scenario called, "Plot/Counter Plot."  Pantalone wants something.  He conspires with Il Dottore to get it through an evil plot.  They commission El Capitano to carry it out.  Arlecchino overhears this from a secret hiding spot and devises a counter plot to thwart them.  He relates the plot and then counter plot to Brighella who then alters the counterplot to get what he wants out of the deal.  He then tells Tartaglia the plot and his counterplot.  Tartaglia then mixes the plot and counter plot up.

Although these classes can be taught to a class with small numbers in one session, it is best taught over a two or three day period.  This allows the students to absorb the information and overcome their reluctance, or in some cases, fear of wearing the mask.

Commedia style half masks are available for purchase by teachers and should be ordered at least three weeks in advance of the workshop.

 

 

Introduction to "Commedia Level" Energy.

Commedia is a high energy theatrical form which requires consistent effort by the student.

 

Seven Levels of Energy

Objectives:

 1) Find the performance energy needed to play the Commedia masks.

2) Discover which energy level and possibly which mask character best matches the students own personality.

3) Sustain and increase concentration and energy.

These following levels are my interpretation and taught from a physical theatre point of view. Different theatre disciplines and teachers have their own version.

These levels must be shown in the body at all times. The verbal exchanges that come from them are less important for our purposes than the physical exchanges.

Have the students stand neutral and explain the first level. Let them do it and then call freeze. On freeze they come to neutral but do not drop their focus or energy. Explain the next level and continue in this manner until you have finished all seven.

 

1)     Barely Sustainable

 The key to this first level is to lose control of the hips and spine. I can walk because I have control over my hips. I have control of my head and upper body because I have control over my spine. Losing control over your spine and hips move through the room allowing yourself to fall off balance and regain it slightly. The hips will dictate which way you fall. If you fall to the floor, how do you get back up on your feet? You have to cheat a bit with a large class so that no one gets hurt but you can still find room to let go. You do not talk at this level or interact because you only have enough focus to catch your balance for brief moments.

2) Social or Casual

 The key to this second level is to have control over your hips and spine but keep them loose. You have enough control to walk and turn your head, etc.. However on this level you waste your energy and throw it away by being loose and casual. It is also called "social" because now you can make eye contact and communicate with other people although it is wasted energy. No real thought goes into your voice or conversation. No real focus on what your doing. Your mind wanders. You can try to run but it is wasted energy and soon runs out of steam. Explore different levels now by sitting, picking things up casually

 3) Efficiency

 The key to this third level is to have perfect control over your whole body. You use just enough energy to do the job. You are focused and always have something to do. You complete every task before moving on to another. Run, crawl, skip, jump, etc. Move things around and if you need to adjust your clothing or hair you do so with complete focus and precision. When you walk your arms swing at the right speed to match your stride. Your speech and emotions are efficient as well. Give only the right amount of emotion to a situation. You do not move on to another exchange until the present exchange is complete. When it is over you move on without second guessing or forgetting something. Everything you do, all your actions are important from this level onward.

4) Action

 The key to this fourth level of energy is to have total and complete commitment to what you are doing. You give more than you need because you are one hundred percent committed at all times. This is the level of impulse. You are a person of action. The moment you decide to do something you do it. This applies to your verbal and emotional exchanges. If you are angry you are completely angry. If you decide to jump you jump without questioning why. The challenge is to not edit your thoughts or impulses, when they occur to you, do it! You are never at a loss for something to do. (Note: Safety and respect as always. Never manipulate another persons body without, 1) Their knowing what is coming. 2) Their consent.)

 5) Suspension

 The key to this fifth level is to be completely aware of and in control of your body, senses, impulses, and environment all at the same time. Your body moves as one unit. You are aware of what your hands, legs, etc. are doing at all times because you are focused completely. You can hear, smell, see, and sense everything around you. Nothing escapes your awareness. Explore different levels but do so without making a sound. This forces you to be aware of how to shift your weight and how to become aware of which muscles must move first to execute a move. Think of a cat on the hunt. It is aware of everything and will not proceed until it knows it is safe.

Move around the room from point a to point b. Point b should be on the opposite side from where you are. Figure out how you can get there and how fast you can get there. Every knew level encompasses the previous ones so you are in control and committed completely. Every level from here on up is vital. Your activities and mind set must have a life or death quality. Failure is not an option.

 6) Dilemma

 The key to this level is to second guess every impulse and decision you make. The dilemma must be physically and emotionally expressed as well as orally. Remember that everything is vital on these energy levels and failure has dire consequences. Everything is important. Follow every impulse blindly and then stop yourself. The example that I like to do with the students is that I tell them that they were supposed to bring something to me and that they have only one minute to go get it. Of course they do not know what it is and I reject everything they present. I count down for them. "You have twenty seconds, ten seconds, etc." They should take the urgency and sense of running out of time seriously and build their frantic state as high as they can. (Note: I am discovering more and more the use of inhalers by students. These higher levels can trigger some shortness of breath due to their intensity. Students should always have them ready and stop when they feel they have reached their limit.) 

7) Ecstatic or Climactic

 The key to this level is to bring a single action to a climax and hold it there until you tell them to do it. This can be tying their shoe or picking something up off the floor. This action must be vital to them and they should be desperate to complete it. Their emotional state should be at its peak. It is the ultimate moment before something has to happen. Push them and suspend the moment for as long as possible constantly telling them that they must need to complete this action. Then tell them to do it! Watch for the immediacy of the release.

 Notes:

 While the class settles down and catches their breath you can discuss the following ideas.

 The actor (as an actor and not playing a character) is always on level #4, ACTION. She is committed one hundred percent to everything and aware of everything. You need more energy than necessary to play on stage so that it reads to the audience. The actor can play casual and efficient but can not be themselves casual or merely efficient. This applies to the higher levels as well. The actor can be in a state of suspension as well as play it but can not be in a dilemma or be themselves lost in an ecstatic state on stage. They must be in control and aware of when to exit or stop. Therefore the actor is always on the fourth level because she must be ready, committed, and aware at all times. Students should apply this state of readiness and commitment to their classes as well.

 Character work and mask characters.  The seven levels of energy can be used to form the basis of your character’s personality and physical gestures. Does my character have a "casual" energy or quality about them?  Is she always in a "dilemma"?  Is he a "climatic" personality, always building things to a climax or anti-climax? Although we practice and explore the higher levels of energy to the fullest, they can be applied with subtlety to a theatrical character

 Commedia Dell’ Arte plays on the higher levels of energy. The lowest it can possibly be is level four, Action but should be played higher.

 

 

These are 9 basic Commedia Characters

 

  1)     Arlechinno - A low status servant. Arlechinno is hyperactive and a prankster who is constantly becoming carried away with the moment he is in. Because of this he can appear to be foolish but has the ability to outwit everyone else.

2)     Pantalone - An old miser. Pantolone is a patriarch/matriarch character who is extremely wealthy and powerful. A hypochondriac who is always desiring to become more rich and powerful. 

3)     Dottore - The Doctor. An old, pompous windbag who's treatments are often worse than the condition. Loves to lecture and expound without making any sense. 

4)     Capitano - A Military figure. Arrogant and over-bearing but really an inept coward at heart. 

5)     Brighella - A low or mid status servant. Big, strong, and loves to eat. He can either be played crafty or dim witted. A regular servant in low status or a foreman character in mid status, however in both cases he is often out for himself and will try to get something for himself out of every situation. 

6)     Tartaglia - A low status servant or in some cases an accountant or lawyer. (White collar worker.) Although he can be very eloquent when alone, he is a nervous wreck in the company of other people. 

7)     Isabella - One of the lovers. Often the daughter to Pantalone. She is romantic and can be naive but as the daughter of Pantalone can also be just as self-absorbed and deceitful as he. 

8)     Columbina - Low status servant. She is a flirt and very intelligent. She is often the love interest of Arlechinno. 

9) Lelio - One of the lovers. He is a perfect counterpart to Isabella. He can be the son of one of Pantalone's rivals, someone who Pantalone does not approve of, or Pantalone's son.

 

 

Audience 'Takes' and suspended moments.

 

Objectives:

1) Share reactions directly with audience.

2) Develop timing.

The students work in pairs. The improvisation involves giving a gift. One person gives the other a surprise gift. The person receiving the gift first reacts to the idea of getting an unexpected gift. They give that reaction to the gift giver and then hold it and share it with the audience by looking at them with the reaction. Then back to the gift giver. Then they open the gift and see what it is. They react to seeing the gift and repeat the previous procedure with the new reaction. They can either silently mime or tell the audience what the gift is. Let the class work all at the same time as a warm up and then have them demonstrate to the class.

Next have them react to the gift and then give the opposite reaction to the audience and then return the original reaction to the gift giver.

Next you can play a variation on the telling a secret or rumour game. In a circle one person begins by telling the person next to them either a secret or rumour. The person receiving the news gives their reaction directly to the class and then gives that reaction to the next person in the circle and tells them what they heard. When it gets back to the original person they react to the fact that their secret is out or reacts to the changes in the rumour.

Notes:

1) Be simple when miming the gift. The reactions are more important in this exercise than showing what the gift is. If it is easier to verbally say what it is then use words.

2) Encourage them to play with the length of the suspended moment or take to the audience to see what works and what doesn't.

3) The reactions should be physically overreacted.

 

 

Exercise #2

 Character relationships

 

Objectives: (Including the ones in Exercise #1 above.)

1) Learn how the different character energies work off one another.

2) Discover which character is 'your' character.

3) Gain an understanding of stage balance and positioning when playing with another character.

Review the characters from Class #1. Then work with the improvisations below.

 

"The examination." - Pantalone and Dottore.

"The secret rendezvous." - Lelio and Isabella / Arlecchino and Columbina.

"The seduction." - Capitano and Columbina.

"Kitchen duty." - Brighella and Arlecchino / Columbina and Tartaglia.

"The threat." - Brighella and Tartaglia / Capitano and Lelio.

"The proposition." - Capitano with either Brighella, Arlecchino, or Pantalone.

Now play with more than two characters. The following improvs are done with entrances and exits. The character giving the instructions always exits before the new character enters. For example, Pantalone gives instructions to Arlecchino then exits before or as Columbina enters and so on. Tartaglia is left trying to remember or mixing up the instructions while repeating them to the audience.

"The instructions." -

A) Pantalone to Arlecchino to Columbina to Brighella to Tartaglia. 

B) Lelio to Isabella to Columbina to Arlecchino to Tartaglia. 

Notes: 

1) Use the audience takes from exercise #1.

2) Remind them to over act. Commedia is very broad, physical action. Avoid being too intellectual.

3) Commedia Dell'Arte is not politically correct theatre. It was and is, very crude, sexual, and political. Allow the students as much lattitude as is permitted in your school and your own personal teaching philosophy.

4) Keep the characters' relationships and social status in mind.

5) Always arrange yourself so that you are never talking upstage to someone. This will be important for when the masks are on.

 

Wearing the Masks.

  

Objectives: (In addition to the ones in classes one and two.)

1) Become comfortable with a close fitting mask.

2) Understand the size of play needed for the mask.

3) Develop proper breathing.

 

The students work in groups of six. They try on the masks and make them comfortable on their faces. They line up with their backs to the audience giving each other as much elbow room as possible. When they are ready you tell them to turn. The characters turn and create an exaggerated pose for the audience. Then tell them to move. The characters begin to move around and talk all at the same time. When you call freeze they return to their poses. Then one at a time they talk and move around solo when you call them.

After everyone in the class has had a chance to experience a mask you can play with the character encounters from Class #2 or your own variations.

 

Notes:

1) Even though these are half masks some students will feel claustrophobic under the mask. Remind them to breathe deep to avoid hyperventilating.

2) Remind them to talk out to the audience and remember their stage positioning.

3) All their reactions should be overreactions.

4) They should put the mask on with their backs to the audience and turn their backs when taking the mask off.

5) Never place a mask face down after taking it off.

6) Encourage them to say anything while doing the first exercise even if it is repeating what they remember from the previous class.

 

Exercise #2

After everyone in the class has had a chance to experience a mask you can play with the character encounters from Class #2 or your own variations. They should play with their personal character 'signatures' and use them for their entrances and exits.

 

"The examination." - Pantalone and Dottore.

 "The secret rendezvous." - Lelio and Isabella / Arlecchino and Columbina.

 "The seduction." - Capitano and Columbina.

 "Kitchen duty." - Brighella and Arlecchino / Columbina and Tartaglia.

"The threat." - Brighella and Tartaglia / Capitano and Lelio.

 "The proposition." - Capitano with either Brighella, Arlecchino, or Pantalone.

 

 Now play with more than two characters. The following improvs are done with entrances and exits. The character giving the instructions always exits before the new character enters. For example, Pantalone gives instructions to Arlecchino then exits before or as Columbina enters and so on. Tartaglia is left trying to remember or mixing up the instructions while repeating them to the audience.

 "The instructions." -

A) Pantalone to Arlecchino to Columbina to Brighella to Tartaglia.

B) Lelio to Isabella to Columbina to Arlecchino to Tartaglia

 

 Notes:

1)     Use the audience takes from the previous class. 

2) Remind them to over act. Commedia is very broad, physical action. Avoid being too intellectual.

3) Commedia Dell'Arte is not politically correct theatre. It was and is, very crude, sexual, and political. Allow the students as much lattitude as is permitted in your school and your own personal teaching philosophy.

4) Keep the characters' relationships and social status in mind.

5) Always arrange yourself so that you are never talking upstage to someone.

6) Remind them of their character's personal signature gesture or movement when entering and exiting. 

 

  

Plot / Counter Plot.

 

Use this class to play with the following improv as a preview to having the students write their own Commedia piece.

 Objectives: (Including the ones in Class #3 above.)

 1) Develop and maintain good listening skills.

2) To enjoy simplicity.

This is a variation on the "instructions" improv from Class #2 and is played in groups of six. Pantalone wants something. He plots to get it with the help of Dottore. They hire Capitano to carry out the plot. Arlecchino over hears the plot from a secret hiding spot. He devises a counter plot to ruin Pantalone's plans. He enlists the help of either Brighella or Columbina. They in turn enlist the help of Tartaglia who is left alone on stage to mix it all up. Lazzis are essentially entrances and exits where your personal signature is played out. Then the scene occurs. The scenes breakdown like this;

Pantalone enters talking about something he/she wants. Arlecchino is hiding and spying on Pantalone. (More money, power, etc.) Pantalone tells us what it is and then tries to think of a way to get it. He can't quite figure it out so he calls for Dottore who enters. Pantalone tells Dottore what he wants and asks for help in getting it. Dottore comes up with a plot to get it. (This should be a diabolical plot in which someone gets hurt.) They call for Capitano who enters. Pantalone explains what he wants and tells Capitano the plot. Capitano boasts about how simple it will be. Pantalone and Dottore exit satisfied that they have the perfect plan. Capitano continues to brag to the audience. Arlecchino distracts and tricks Capitano into leaving. Arlecchino then comes out from hiding and is upset about the plot. Arlecchino repeats the plot to the audience and tells them how horrible it is and then comes up with a counter plot to foil Pantalone's plan. He needs help so he calls Brighella or Columbina who enters. Arlecchino first explains Pantalone's plot then his counter plot. The other servant is equally horrified at the plot and then happy at the counter plot. They agree to help. They repeat the counter plot to Arlecchino who then exits satisfied that he has the perfect plan. Brighella or Columbina then repeat the counter plot to the audience but change it a little so that they get something for themselves out of the deal. (More meals, better work position, etc.) They call Tartaglia who enters nervously. Brighella or Columbina first tell Tartaglia the original plot and then their version of the counter plot. After Tartaglia repeats the counter plot correctly Brighella or Columbina exit satisfied that he/she has the perfect plot. Tartaglia is left alone on stage and tries to remember the counter plot but can't. Tartaglia mixes both plots together and then exits satisfied that he has the correct version.

 

Notes:

1)     Keep the plot and counter plot as simple as possible. 

2)     Listen and remember what you are told. Accept the plot and do not block the improv. This is key to keeping it simple. 

3)     Remember that the comedy is in the characters' reactions and their physical play not necessarily the dialogue. 

4) If the student is stuck for a 'signature' then give them suggestions that are physical. For example; Pantalone enters counting the money in his money bag by either singing or doing the 'money' dance. He/she enters complaining of an ailment such as a trick knee, back pain, etc. Arlecchino enters always announcing himself the same way or jumps through the door or cartwheels, or runs into the room and passes the person who calls him forcing him to stop and look around thinking that no one is there. Brighella enters always eating something. Each character has something that is based in their personality.

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